< PREV | NEXT > | INDEX | SITEMAP | GOOGLE | UPDATES | BLOG | CONTACT | $Donate? | HOME

[9.0] Reference Data

v4.2.0 / chapter 9 of 9 / 01 mar 24 / greg goebel

* This chapter gives summaries of useful formulas, and a set of useful conversion factors and other data, with most values given to three digits of precision.


[9.1] FORMULAS FOR ELEMENTARY MECHANICS
[9.2] FORMULAS FOR ROTATIONAL & ORBITAL MECHANICS
[9.3] FORMULAS FOR THERMAL PHYSICS, WAVE MOTION, & OPTICS
[9.4] CONVERSION FACTORS
[9.5] FOOTNOTE: SCIENTIFIC OBJECTIVISM
[9.6] COMMENTS, SOURCES, & REVISION HISTORY

[9.1] FORMULAS FOR ELEMENTARY MECHANICS

* Velocity of a mass falling near the surface of the Earth, where the acceleration of gravity is 9.81 meters per second squared:

   velocity  =  acceleration * time = 9.81 * time

Displacement of a mass falling near the surface of the Earth:

   displacement  =  ( 1/2 ) * 9.81 * time^2

Definitions of force, momentum, energy, and power:

   momentum  =  mass * velocity   (Newton's First Law of Motion)

   force  =  mass * acceleration  (Newton's Second Law of Motion)

          =  delta_momentum / delta_time (alternate form)

   energy  =  power * time  

   power  =  energy / time

Potential energy of a mass raised to a height near the surface of the Earth:

   potential_energy = 9.81 * mass * height

Kinetic energy of a mass:

   kinetic_energy  =  ( 1/2 ) * mass * velocity^2

   kinetic_energy  =  ( momentum^2 ) / ( 2 * mass )  

Conservation of momentum:

   mass1 * velocity1  =  mass2 * velocity2   (Newton's Third Law of Motion)

Mechanical advantage:

   force1 * displacement1  =  force2 * displacement2

Gravitational force:

   gravitational_force  =  6.672E-11 * mass1 * mass2 / distance^2

Electrical force:

   electrical_force  =  8.9875E9 * charge1 * charge2 / distance^2

(Incompressible) fluid flow:

   fluid_flow_rate  =  
        cross_section1 * velocity1  =  cross_section2 * velocity2

* Structural formulas:

   elastic_modulus  =  stress / strain   -- OR:

   strain  =  stress / elastic_modulus

   force  =  stress * strain  (Hooke's law)

   strain_energy  =  volume * ( 1/2 ) * stress * strain^2
BACK_TO_TOP

[9.2] FORMULAS FOR ROTATIONAL & ORBITAL MECHANICS

* Angular velocity:

   angular_velocity  =  linear_velocity / ( 2PI * radius )

Torque:

   torque  =  force * radius

Moment of inertia:

   moment_of_inertia  =  SUM( mass * radius^2 )

Angular momentum:

   angular_momentum  =  moment_of_inertia * angular_velocity

Work and kinetic energy in rotating systems:

   work  =  torque * angular_displacement

   kinetic_energy  =  ( 1/2 ) * moment_of_inertia * angular_velocity^2

Centripetal acceleration:

   centripetal_acceleration  =  radius * angular_velocity^2

Kepler's Third Law:

   orbital_radius^3  =  constant * orbital_period^2

The constant depends on the body being orbited and has a value of roughly 131,000 for the Earth, and giving the related formulas:

   orbital_radius  =  5,078 * orbital_period^( 2/3 )

   orbital_period  = ( orbital_radius / 5,078 )^1.5
BACK_TO_TOP

[9.3] FORMULAS FOR THERMAL PHYSICS, WAVE MOTION, & OPTICS

* Ideal gas law:

   pressure1 * volume1       pressure2 * volume2
  ---------------------  =  ---------------------
      temperature1              temperature2

(Thermal) definition of entropy:

                    heat_transfer
   entropy  =  ----------------------
                absolute_temperature

Efficiency of an engine:

                       heat_out
   efficiency  =  1 - ----------
                       heat_in

Efficiency of a Carnot cycle engine:

   efficiency  =  1 - ( output_temperature / input_temperature )

Wave parameters:

   frequency  =  velocity / wavelength

   period  =  1 / frequency  =  wavelength / velocity

Sinusoidal wave function:

   amplitude * SIN( 360 * time / period  +  phase )

Doppler shift:

   Tm  =  T * ( 1 +/- fraction_soundspeed )

Period of a pendulum:

   period  =  2PI * SQRT ( acceleration_of_gravity / length_of_rod )

Speed of light: 300,000,000 meters per second = 186,000 miles per second

Index of refraction & Snell's law:

                             speed_of_light_in_vacuum
   index_of_refraction  =  ----------------------------
                            speed_of_light_in_material

   R1 / R2  =  SIN( angle1 ) / SIN( angle2 )
BACK_TO_TOP

[9.4] CONVERSION FACTORS

* Length:

   1 Angstrom          =  10^-10 meter
   1 micron            =  10^-6 meter
   1 centimeter        =  0.394 inch
   1 meter             =  39.37 inches  =  3.28 feet  =  1.09 yards
   1 kilometer         =  0.632 mile  =  3,280 feet  =  1094 yards
 
   1 inch              =  2.54 centimeters (exactly)
   1 foot              =  30.5 centimeters  =  0.305 meters
   1 yard              =  0.914 meters  =  91.4 centimeters
   1 mile              =  1.61 kilometers
   1 nautical mile     =  6,076 feet  =  1.15 mile  =  1.85 kilometers 
   1 light-year        =  9.46E12 kilometers  =  5.88E12 miles
   1 parsec            =  3.26 light-years

* Angular velocity:

   RPM                 =  60 * radians / 2PI
   degrees per second  =  360 * radians / 2PI

* Area ("sq" means "square"):

   1 sq_centimeter     =  0.16 sq_inches
   1 sq_meter          =  1.2 sq_yards  =  10.8 sq_feet
   1 hectare           =  2.471 acres  =  10,000 sq_meters
   1 sq_kilometer      =  0.386 sq_miles  =  100 hectares  =  247.1 acres

   1 sq_inch           =  6.45 sq_centimeters
   1 sq_foot           =  929 sq_centimeters
   1 sq_yard           =  0.836 sq_meters
   1 acre              =  4,047 sq_meters  =  0.405 hectares
   1 sq_mile           =  2.59 sq_kilometers  =  259 hectares  =  640 acres

* Volume ("cu" means "cubic"):

   1 cu_centimeter     =  0.061 cu_inch
   1 liter             =  61.02 cu_inches = 0.26 gallon  =  0.001 cu_meter
   1 cu_meter          =  1.308 cu_yards  =  35.31 cu_feet = 1,000 liters

   1 cu_inch           =  16.4 cu_centimeters
   1 cu_foot           =  0.0283 cu_meters = 28.3 liters
   1 cu_yard           =  0.765 cu_meters
   1 pint              =  0.474 liters
   1 quart             =  0.946 liters
   1 US gallon         =  3.79 liters 
   1 imperial gallon   =  1.21 US gallons  =  4.546 liters
   1 barrel (oil)      =  42 US gallons  =  158.98 liters
   1 cu_mile           =  4.17 cu_kilometers

* Mass:

   1 kilogram          =  1,000 grams  =  2.205 pounds
   1 tonne             =  1,000 kilograms  =  2,204.6 pounds  =  1.10 tons

   1 ounce             =  28.34 grams 
   1 pound             =  16 ounces  =  0.454 kilogram
   1 ton               =  2,000 pounds  =  907 kilograms

* Temperature:

   degrees Celsius    =  ( 5/9 ) * ( F - 32 )
   degrees Fahrenheit =  ( 9/5 ) * C + 32
   degrees Kelvin     =  C + 273.15

   0 K                =  -459.67 F

* Energy:

  1 electron-volt     =  1.602 * 10^-26 joule
  1 erg               =  10^-7 joule
  1 foot-pound        =  1.356 joules
  1 calorie           =  4.184 joules
  1 btu               =  1,055.6 joules  =  252.2 calories
  1 kilowatt-hour     =  3.6 * 10^6 joules

* Power:

  1 horsepower        =  745.7 watts
  1 kilowatt          =  1.341 horsepower

* Pressure:

  1 atmosphere        =  101,325 pascals  =  760 torr (mm hg)  =  14.7 PSI  
  1 bar               =  100,000 pascals

* Miscellaneous:

  km per liter        =  0.425 miles per gallon
  seconds in day      =  86,400
  seconds in year     =  31,536,000 

* A few inexact rule-of-thumb conversions, useful for quick and rough calculations:

   2 inches = 5 centimeters
   1 foot = 30 centimeters
   1.1 yards = 1 meter
   5 miles = 8 kilometers

   500 pounds = 225 kilograms
   1,000 pounds = 450 kilograms
   1 ton = 900 kilograms
   1.1 tons = 1 tonne

   1 quart = 1 liter

   degrees Celsius = 2 * ( degrees_Fahrenheit - 30 )
   degrees Fahrenheit = 30 + degrees Celsius / 2

The temperature conversions are particularly inexact, but useful for figuring out what the weather's like outside.

BACK_TO_TOP

[9.5] FOOTNOTE: SCIENTIFIC OBJECTIVISM

* The discussion of the nature of physics in the first chapter described science in general and physics as an effort to understand the rules of the operation of the Universe, with these rules being fixed and, when they're understood, predictable. This is the basic premise of the sciences, but it should be pointed out that it is based on an ultimately unproveable assumption.

That assumption was most astutely observed by the Scots scholar David Hume (1711:1776), who posed the question of what would happen if one billiard ball struck another. Of course, that's a simple question in physics, and it's very easy to predict what should happen with fair confidence. Hume knew that, but said that the only way we know so is by long observation of the collisions of billiard balls, or the operation of comparable systems. If we didn't have such experience, would we have any way of knowing what would happen?

Hume's answer was simple: NO. Nature behaves as it does, and any expectations we might have on how it should behave -- when we don't have any experience to know -- are irrelevant. There are no "laws of nature", at least that resemble human-made laws; there are simply regularities in the workings of the natural world that we observe, and then devise laws to describe. The laws are only as valid as observations show them to be. Our observations of past events are incomplete, and we have no way of knowing if events in the future will be the same as they were in the past. If a "law of nature" isn't supported by observations, we change the law.

That is entirely reasonable, but the belief in "scientific objectivism" -- that the Universe runs by orderly and predictable rules -- is not based on any logic; it's an unproveable assumption. As Hume pointed out, we can't even prove there is an objective reality. Maybe it's an illusion?

Having reached this limit, however, Hume, a practical person, dismissed it as ridiculous. Nobody sane sincerely questions the existence of an external reality; we simply can't do so, it's fundamental for getting through our lives, we couldn't survive if we didn't. We also assume the Universe is regular in its operations, since otherwise we wouldn't be able to learn anything from experience. We can't prove that the Sun will rise tomorrow, all we can say that it always has, but nobody has any real doubt that it will. Nobody with any sense would try to argue it won't.

As Hume understood, even if our observations of the Universe don't come with a guarantee, they're the only way we have of knowing how the Universe actually works. He recognized that in practice the sciences work very well, and would have no sympathy with modern cranks who try to use his work to attack the sciences:

BEGIN_QUOTE:

If we take in our hand any [work claiming to establish material facts] ... let us ask: Does it contain any abstract reasoning concerning quantity or number? No. Does it contain any experimental reasoning concerning matter of fact and existence? No. Commit it then to the flames, for it can contain nothing but sophistry and illusion.

END_QUOTE

Hume's point in his considerations of the limits of the sciences was to counsel caution: that we don't know any more about the Universe than our observations tell us; that we should be careful to make sure our observations are accurate; that we should be wary when we are drawing inferences from skimpy data; and that we should be aware that new observations could always come up to alter our understanding. If something happened that was outside all our experience and could not be explained by known "laws of nature", then we would just have to characterize it, and devise a new "law of nature" to describe it.

BACK_TO_TOP

[9.6] COMMENTS, SOURCES, & REVISION HISTORY

* This document has a complicated history. I wrote a document on interstellar flight that stated that Einstein's theory of relativity ruled out faster-than-light flight. Having said that, I realized I needed to write a document on relativistic physics to back that statement up.

Relativistic physics builds on classical physics, and to write about relativistic physics I needed to establish definitions from classical physics. However, as I wrote an introductory section to establish those definitions, I concluded that if I wrote other articles in physics I would need to establish the same basic definitions in them as well. I decided to write an independent document covering them to eliminate duplication.

The result was the v1.0 version of this document, which was short and simply discussed elementary concepts in classical mechanics. That was a useful start, but proved far from satisfactory, since it offered too little to attract readers and seemed far too limited for my own taste. The v2.0.0 version was a major expansion to multiple chapters that covered the fundamentals of classical physics. It was a surprisingly difficult document to write, since I had to balance comprehensiveness against length, detail against clarity, and still keep it coherent and interesting.

Eventually, the document covered all classical physics; but in 2018, I decided to break it down into three documents, on classical mechanics, thermodynamics, and waves / optics. This classical mechanics document retains the original revision sequence, starting with v4.0.0.

I had quite a bit of fun, along with a comparable amount of frustration, writing this set of physics documents, since much of it was written off the top of my head with occasional validations from textbooks. It's amazing how much information a person picks up in a lifetime and learns to take for granted. Writing it down shows how much there really is there, and also reveals embarrassing gaps in understanding. Explaining really simple ideas turns out to be difficult. It is also interesting that, even though this is a very basic physics document -- tuned for advanced high-schoolers, junior college students, or in general "people who don't do physics for a living" -- I keep discovering new insights into simple physics that drive ongoing improvements in the text.

Trying to make it fun was another challenge, and I've ended up tapping a lifelong interest in cartoons, B-movies, science fiction, and other trivia to brighten up the text a bit. Some may object, but I'd like to make this document as entertaining to read as possible -- and besides sometimes the gag scenarios, such as the cartoon laws of physics, provide interesting counterexamples to highlight how things actually work in the real world. If anybody wants a more formal text on physics, there's plenty of them in any reasonable public library. I will suggest, however, that this document does provide a useful complement to a formal physics text, since it gives plenty of useful examples to illustrate the basic principles of physics. Formal math is easier to handle if there's some understanding of what it actually means in practice.

* Having mentioned the cartoon laws of physics, I have to end with a scene from one of the more extreme Coyote versus Roadrunner cartoons. Wile E. Coyote finally manages to corner the Roadrunner on a narrow ledge hanging far out from a cliff, but as the Coyote stands there gloating, the part of the ledge under him gives way, to leave the tip of the ledge and the Roadrunner suspended in the air. After an amazingly complicated and sadistically brutal fall, the Coyote finally comes to rest. He gathers his wits and looks up from the desert floor to see the Roadrunner still standing on the broken ledge, suspended in the air. The Coyote holds up a sign that reads:

   I WOULDN'T MIND -- BUT THAT DEFIES THE LAW OF GRAVITY.

The Roadrunner holds up a sign in reply:

   THAT'S OK -- I NEVER STUDIED LAW.

-- and streaks off: "BeepBeep!"

* Sources include:

I browsed through the Microsoft ENCARTA interactive encyclopedia to provide many of the additional details included in the v2.2.0 version. I used Web searches as well; the Wikipedia online encyclopedia was very useful, but in general I just picked up bits and pieces from here and there and fitted them together.

I also have to give some credit to the writings of David Macaulay. I didn't use them as sources here at all, but they were a stylistic influence, since this gadgety document could be considered as a halfway house between a typical elementary physics text and Macaulay's THE WAY THINGS WORK.

* Revision history:

   v1.0   / 01 jul 99 / Single-file document on elementary mechanics.
   v2.0.0 / 01 apr 02 / 8 chapter survey document.
   v2.1.0 / 01 apr 04 / Various enhancements, built up to 11 chapters.
   v2.1.1 / 01 may 04 / Minor tweaks and corrections.
   v2.2.0 / 01 sep 04 / Extensive "modern physics" oriented changes.
   v2.2.1 / 01 feb 05 / Some follow-up tweaks & corrections.
   v3.0.0 / 01 jul 05 / General enhancement, up to 12 chapters.
   v3.1.0 / 01 jan 06 / Tweaks, more on materials, up to 14 chapters.
   v3.1.1 / 01 jun 06 / More tweaks!
   v3.1.2 / 01 nov 06 / Still more tweaks!
   v3.1.3 / 01 jan 07 / A few minor bug fixes.
   v3.1.4 / 01 apr 07 / Fixes on lift and evolutionary thermodynamics.
   v3.1.5 / 01 aug 07 / Cleanups here and there.
   v3.1.6 / 01 jan 08 / Comments on objectivism, fixes on bridges.
   v3.1.7 / 01 dec 08 / Fixes on thermodynamic examples. 
   v3.1.8 / 01 oct 09 / A few minor fixes.
   v3.2.0 / 01 nov 10 / General cleanup, thermodynamics update.
   v3.2.1 / 01 oct 12 / Review & polish.
   v3.2.2 / 01 sep 14 / Review & polish.
   v3.2.3 / 01 aug 16 / Review & polish.
   v4.0.0 / 01 jul 18 / Broke down to three documents, this one 9 chapters.
   v4.0.1 / 01 may 20 / Review & polish.
   v4.1.0 / 01 apr 22 / Review & polish.
   v4.2.0 / 01 mar 24 / Review & polish.
BACK_TO_TOP
< PREV | NEXT > | INDEX | SITEMAP | GOOGLE | UPDATES | BLOG | CONTACT | $Donate? | HOME